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Summer 1


Fiction – Warning Tale – Kassim and the Greedy Dragon

We will be learning the story of Kassim and the Greedy Dragon, and exploring the features the author has used and the effect they have. We will then learn how to write our own similar warning tale, which will include suspense.

Non-fiction – Non-chronological report – The Stone Age

We will be exploring what makes a good non-chronological report and the features that it should include, before writing our own non-chronological report about the Stone Age.


We will explore a range of texts linked to our units of learning, by using our Reading for Inference skills. We will continue to develop our technique of answering written comprehension questions about a range of texts.

Books we will be reading:

Grace Hopper – computer programming 

Sports heroes

The fire children

The football ghosts

The finger eater

Key vocabulary

Echo read, paired read, think like a detective, notice breakdown, visualise, background knowledge, VIP words, question, wonder, predict, highlight, evidence, summarise

Maths - Time, statistics, position and direction

We will learn to tell the time to the hour, half hour, 5 minutes, quarter past and quarter to, as well as learning how many minutes are in an hour and how many hours are in a day. We will also find and compare durations of time and solve different problems involving time. We will learn how to interpret and make tally charts, tables, block diagrams, and pictograms. We will describe position, movement and turns, in addition to identifying shape patterns with turns.

Key vocabulary

Time, hour, half hour, quarter to, quarter past, minute, hour, day, tally charts, tables, block diagrams, pictograms, position, movement, turn, right turn, left turn, half turn, full turn, quarter turn

Design and Technology – Templates and Joining Techniques – Weaving Stone age clothes

 We will design, make and evaluate a stone age item by investigating fabrics, how to join them together and how to use some finishing techniques to complete the product. 

Key vocabulary

Design, make, evaluate, purpose, product, design criteria, template, joining, weaving, fabric

History – the Bronze Age and the Iron Age

We will learn who the Amesbury Archer was by exploring archaelogical evidence to investigate the Bronze Age, as well as discovering how the bronze changed life in the Stone Age. We will then learn how trade changed the Iron Age and compare the similarities and differences between settlements in the Neolithic and Iron Age.

Key vocabulary

Stone Age, BC, AD, prehistory, period, Palaeolithic, Mesolithic, Neolithic, settlement, archaeological evidence, evidence, limitations, Amesbury Archer, artefacts, deduction, flint, duration, similarities, differences

Computing – Programming 1: Algorithms and debugging 

We will learn what algorithms are, how to program them and how we can use loops to make our algorithm more efficient. We will do this using a combination of unplugged and plugged-in activities. The activities included as part of this learning include maps, debugging and dinosaur algorithms. 

Key vocabulary

Abstraction, algorithm, artificial intelligence, bug, clear, correct, data, debug, decompose, error, key features, loop, predict, unnecessary

Art – Craft and design: Map it out

We will use a design brief to create a piece of art that represents our local area, using a map as our starting point. We will learn three techniques for working creatively with materials (felt making, recreating stained glass effects and adapting simple tile prints) and at the end of the project, we will evaluate our design ideas, choosing the best to meet the design brief.

Key vocabulary

Abstract, composition, curator, design, design brief, evaluate, felt, fibre, gallery, imaginary, inspired, landmarks, mosaic, overlap, pattern, shape, stained glass, texture, viewfinder

PE – Athletics

Athletics - We will focus on throwing with accuracy and power when throwing a vortex or shotput. We will also learn how to apply the running techniques we have learnt in Year 2 to compete in relay races and participate in team games.

Key Vocabulary

Athletics, relay, baton, sprint, jog, pace, distance, throwing, accuracy, power, shotput, vortex

Helpful websites:


Key dates

18.4.23 - Start of term

20.4.23 – Y2 parent carer

1.5.23 – Bank Holiday – School closed

8.5.23 – Bank Holiday – School closed

15.5.23 – 19.5.23 – KS1 SATs Week

26.5.23 – Last day of term